Lieutenant: Provided you aren't careless with the Daidalos or your ships, completing all the campaign missions will be very straightforward.The campaign is available in four difficulties: For the tactical layer, see the Gameplay page. This page will discuss the strategic layer - what is done in between battles. The Broken Alliance DLC adds additional missions and content to the default campaign.įollowing these, in chronological order, are Operation Anabasis the Sin and Sacrifice campaign, the Resurrection campaign, and the Ghost Fleet campaign. You see it hooks into a separate area and is a shared address between player and enemy.unless I can make the player compare I use in the main script a symbol and use THAT as a compare in the missile ammo script.There are currently three campaigns available. May just have to add a description to the option that you have to activate at beginning of Battle or just keep activated once it is activated.įix#3 Missile ammo will be MUCH harder. When I removed the duplicate line of code at the beginning, and changed the way I pushed and popped the registers then the icons came back and were no longer missing! ok, so thats fix #1.įix#2 will be the missile cooldowns to always work. Can't believe I missed that! I noticed the icons disappearing always on one of the Capital ships. ONLY change the numerical values or you can mess the script up.Īh, I should have been testing this stuff in skirmish mode.ok So I was DUPLICATING the original single line of code at the beginning and end of the main script. So in the Battle Star Galactica Deadlock +DLC 1.5.113 Ship Base script there are comments beside each value that describes what its changing and you can set them to change them to whatever you want and it will write those values instead of what I have in the script when you select Yes to turn on that option. Mov, (float)1.5 //Max Turnrate <-Writes these things to the movement stuff in the Player ship pointers See in the main script (Battle Star Galactica Deadlock +DLC 1.5.113 Ship Base (Activate when In tactical Combat or after clicking on a ship) I have these values:Ĭode: Select all cmp dword ptr, #0 <-tests if you have Yes next to Massive MvementĬmp dword ptr, #4//test for fight So keep stuff set to no and just change the Stats in Player ship pointer (with the checked so they lock/freeze) and you can experiment and see what EVERYTHING there actually does. Once they are set they stay set so you either have to change them manually in the player ship pointers (With the Option set to NO or it will force MY vaules into it)or restart battle. But instead of selecting Yes to improved fighter squadron, you can just go to that area in the Player Ship Pointer, change the values, and freeze them. To be honest, not EXACTLY sure what each of the values for the fighter squadron do. So I tried to test each thing and come up with some values that improved or helped. Just change and LOCK/freeze this stuff here (Player Ship Pointers): So the first thing to understand is that these options: NOT sure what allow boarding does.I saw it so just threw it into the table. When I finish a skirmish battle, do I have to deactivate the scripts before another battle ? Have you a specific procedure ? <<<<-yea its best to.Įdit : my version is 1.5.113 with all DLC from Slitherine directlyĮdit 2 : there is always one ship that loose his abilities when I activate an option (any option) Missile cool down (don't work if you have fired one salve and activate it after firing) I have tested these options and working correctly : What do Improved Fighter squadron ? And Allow Boarding ? And there is always one another ship that don't have infinite missiles. Same problem as previously : it seems the infinite missile's script isn't working correctly : one ship in the fleet is losing his abilities and launching squadrons. Activate the trainer options by checking boxes or setting values from 0 to 1.Click the PC icon in Cheat Engine in order to select the game process.Any losing gui/missile/fighter commands with this latest script? even so its possible it may trigger occasionally, but you can always save game and reload if it freaks out. Yea the anti-cheat was a pain until I figured out exactly where to hook in without triggering it. Yea, thats because (I would guess) is they don't want anyone releasing free content that they could sell as DLC. Shame NBC is such a stickler about mods tho (to the point where the moderators are encouraged, albiet reluctantly, to curb any mention of mods in the BSG Deadlock Discord) Glad that this table exists, i was too afraid to update my game to the latest version without a trainer/table of some sort working, especially since modding using UABE is basically impossible for modding the stats of the actual ships due to the anti-cheat introduced with the Ghost Fleet Offensive update/DLC.
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